![]() ![]() Her new moves include a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed while running. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swimming, crawling, swinging on ropes and standard gunplay. Players control the main series protagonist Lara Croft throughout the majority of the game. Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. In the aftermath of the game's release, the planned trilogy of games was scrapped, and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series, Tomb Raider: Legend (2006). ![]() However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines.ĭespite selling 2.5 million copies worldwide, Tomb Raider: The Angel of Darkness received generally negative reviews from critics while some praise went to its narrative, critics faulted the game for its poor controls, camera and numerous technical issues. It was also planned to be the first in a new trilogy of Tomb Raider games released for the new generation. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. The game's development began three years before its release. The gameplay follows series tradition, with Lara navigating platforming environments while incorporating stealth and character growth elements. Acting as a direct sequel to Tomb Raider: The Last Revelation and Tomb Raider Chronicles, the storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult. A Mac OS X port was developed by Beenox and published by Aspyr the same year. Open the chain link door and climb onto a box, letting you crawl into a small hole.Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows. Climb back up the drain and move around the rooftop area to the opposite side with a small caged area. Climb in and kill the guard, picking up the key he drops along the way. There's a drain pipe you can climb down, and halfway down is a window Lara can enter. Traverse the wire and Lara feels stronger-she can now bust down the doors on the rooftop below, revealing just a couple of helpful items. From there, crawl through the ventilation, kicking out a large grate to enter the rooftop area.įrom the rooftop you'll need to climb a circuit breaker box in the corner and shimmy along the highest ledge to a wire that crosses to the other side of the rooftop. Lara can make a running jump and hang onto the ledge of the display case. Go press the button on the back wall now, dropping the lasers, and run and jump onto the large case you just moved. Move it towards the lasers surrounding the Mona Lisa painting as far as possible. In the center of the room is a much larger case which Lara can now move. It also reveals a button, but don't press it quite yet. Push it to the side and Lara's strength grows (you can now backtrack to the doors in the first stair-ridden hall). ![]() In the back of the room is a small glass case. Go through the door the previous guard was watching and take out the guard inside-the commotion attracts another guard, so be aware. There's a guard just ahead that can be stealth killed, and he drops a security pass-pick it up. Crawl under the first set, and then sidle the wall on the right to get past the second. The next room has yet another set of lasers, but thankfully fewer. If at any time you trip one of the lasers, return to the back of the room and hit the switch to reset the lasers and unlock the door. And for the last set of lasers, climb the case on the right and jump through to the other side. On this next case you'll need to hang down and shimmy under the lasers. From the next case perform a standing jump, again waiting for the lasers to disappear. From here, jump to the middle case and do a running jump over the lasers (time the jump as the lasers move down). For the first set of lasers, jump onto a shelf on the left and then jump over the lasers. To get past the lasers you'll need some fancy footwork. ![]()
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